Wot matchmaking patent
Jump to content. On raising a ticket the same stupid reply comes from wg that they match tank by type not players. Even if you are matching by type of tank, just flip the players for each tank type so as to balance out the average winrate. I am getting too many game where my hts and tds are all moron with hts camping and rhm going to hull down in the front. So many of my friends have left this game because of this retreaded matchmaking and i am thinking the same. They spend so much effort on useless avatars but not on matchmaking without which it will be just another stupid multiplayer. I agree with Gandalf. People remember the cases with odd things happening than the usual case. Did you check the WR of both teams when you win? TnkDztroyer, on 07 June – AM, said:.
95% win rate on over 200 battles
Had to do this to fix a bug with the new icons. The server-wide average XP for players who played during the last snapshot was Desci Jul 07 Ich schweife ab 6. Last known position markers added. In other words, as many different individual spotting ranges are calculated by the server for your tank as there are targets within the minimum and maximum spotting ranges to you. The other advantage of this view mode is the magnification of the target area, allowed for more precise aiming.
Over the next time frame of about K games my win rate is about 54% In fact I am within games of hitting 50% wins, covering both losses.
In an intellectual property trial , the legal representative of Wargaming. For example, Wargaming. But that raised the question: what is in that patent? Well…heh, it did. It revealed a mechanism of arranging players into battles , the so called Match Maker MM , putting the players in harder situations higher tier battles for the same tank if they win and in easier situations lower tier battles if they lose.
Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games.
From the several MM variants described in the patent the one used by the game can be identified like this: Official description: Vehicles are selected according to the battle statistics within the last half hour. No other MM method has corespondents in the official version and in the patent at the same time using memory of past performance. This way the player WR distribution shows like this EU server, in this case :.
Now, what that MM achieves? The current intelligence level in the player pool does shows the results.
Jump to content. Especially if the platoon is placed in the first team assembled for the Battle. WG wants and intends for most battles to last no more than 5 to 6 minutes so as to maximize server efficiency and expense. WG is cheap? MM is doing fine.
Due to the current matchmaking system on Tier 10, in 15v15 we can guarantee 60%+ winrate. It will be more in most cases, but can happen that we will go down.
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World of tanks unbalanced matchmaking
Could someone please explain to me why the matchmaker always and without fail puts me on the team with the lowest WR? I consistently finish in the top four XP earners and lose, lose, lose. This is statistically impossible. I am not a noob. I have been playing this game for just shy of 3 years ish random battles. The rest of the month, I get 0 damage for broadsides but take citadels when properly angled.
If a player has a 60% win rate, they could expect to be put into a harder I also note the dates involved – applied for on 5/16/12, well after WoT.
By Excavatus , February 24, in General Discussion. The better you are the shittier MM you will get? One of their patents regarding possible matchmaking implementations says so. If you read the patents they own they describe different, impossible to implement at the same time, possible mechanics. This is such an old tin foil hat remark I’m surprised it’s still being proliferated amongst the community.
Not to loud! People might start to blame the system being rigged for their poor performance. Seems like there’s a big change to MM coming in 0. In Update 0. I have played 14 times in a row IX-X games with akizuki. Teams were horrible per usual to ensure certain losses, and I started playing horribly out of frustration as a result. I m pretty sure I’ll get chat banned again soon also. So everything is working just fine I suppose.
Matchmaking wot win rate. Match Making and Win Rate Question for Wargaming Vets
See reputation activity. June January July 22, July 11,
We like tanks and hate artillery. We are here for the free exchange of tips, strategies, player guides, how-to’s, news, information, and discussion. You can still post. We just wont like you much. I see this change as an overall positive, as I would rather a company try something new and possibly fail, then sit idle, content with their current product.
In short with this matchmaking structure, the rich skilled blue-Super unicum players will get richer, and the poor less skilled will get poorer. These tanks will more often than not win against other “weaker” tanks. These tanks are lesser due to some statistical issue, playstyle, or fundamental flaw that cannot be cancelled out with a good crew, premium rounds, and food.
Top 10 Highest Win Rate Tanks in August
This chance depends on the engine and is displayed on the engine module’s properties in game or here on the wiki. The better your view range, the better your , at any range. Since we do not want to work with incorrect data and also make the example a bit more complicated, let’s look at the stats not shown in game.
This helps you judge both the angle of the terrain your target is positioned on and your shell trajectory to the target.
Rate Win Matchmaking Tanks Of World km ± km ± km ± km 50 the on made simulator battles tank multiplayer online free-to-play – WOT news EU.
Hat tip to Z , as is often the case. Any patent attorneys out there? I am not going to overanalyze this patent — they pay people to do that. My initial reactions include being annoyed as usual at software patents on obvious processes. The matchmaker does a lot of obvious things. What does any of this have to do with XVM? It gives you a suggested chance to win, along with the win rate for each player.
My thinking is the narrative probably went something like this — XVM comes out, created by dedicated fans. Questions are raised about skill based matchmaking. The big guy, Victor Kislyi head of Wargaming, makes the decision to investigate the idea which probably resulted in the patent application and eventual approval. Yep, sure could be.
Range variable N is used to define a sub-range within the otherwise permissible range of battle levels for a given vehicle. In one variant, a vehicle may be placed in any battle level except the highest allowable battle level, based on any placement algorithm described herein or otherwise, until the player plays at least N battle sessions with a particular vehicle.
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Jump to content. How IS this possible? Can someone really be so good that they can compensate for a team of complete dunderheads that the majority of players experience on a very regular basis? I appreciate that german heavies are a bit OP but personally I don’t find them that difficult to deal with. Ok, over 15 games you could get lucky, but it’s the Blenheim.
The matchmaker takes tanks from queue, which can participate in tier 8 battles (see column number 8 in the table) and puts them in 2 teams. In our battle we can.
Jump to content. Some people believe matchmaking is not as random as Wargaming says it is, but those people also own aluminum foil chapeaus. Yeah, I’m back. Let’s not make a big deal about this. Previously WG had tank weighting in MM and may still have. Tanks weighting considers modules and crew upgrades.